KEY GUIDE
HELP
FLIGHT CONTROLS // PC
WASD / ↑←↓→ MOVE / ORBIT
Q TARGET SCAN — USES ONE CHARGE
R BLUE ROUTE SCAN / ORANGE 3D BLOCK SCAN
E CLEAR LOCKS
SHIFT EVADE
Z SELECT ITEM
1 / 2 LIFE / EVADE TICKET
X / RIGHT CLICK FIRE / REPAIR
C SELECT WEAPON
P SEND HELP
T CROSSHAIR / POINTER
MOUSE WHEEL ZOOM
SPACE OPEN / CLOSE GUIDE
TOUCH: DRAG THE BATTLEFIELD TO ORBIT. PINCH TO ZOOM. TAP A TARGET TO LOCK, THEN USE THE ON-SCREEN BUTTONS. DOUBLE-TAP THE BATTLEFIELD TO TOGGLE THE FACTION SCAN VIEW; TAPPING UI BUTTONS DOES NOT TOGGLE IT.
OPEN HELP FOR SCREENSHOTS, OBJECTIVES AND BUTTON EXPLANATIONS.
FIELD MANUAL // SELECT A TOPIC
REAL GAME SCREENSHOTS. TAP AN IMAGE TO ENLARGE. COUNTS AND TARGETS ARE EXAMPLES.
01 // START HERE — BLUE & ORANGE
BLUE: CUT ROUTES → DESTROY CORE.
ORANGE: RESTORE ROUTES → PROTECT CORE.
1 2 3 BLUE // 1 SECTOR & CUTS · 2 TARGET LOCK · 3 FIRE
ORANGE // NORMAL VIEW — SELECT DAMAGED BLOCKS, THEN REPAIR
TAP AN ELIGIBLE BLOCK OR ENEMY TO LOCK IT. IN ORANGE SCAN VIEW, NEW BLOCK LOCKS ARE LIMITED TO DESTROYED HOLOGRAMS; TURN SCAN OFF TO SELECT OTHER DAMAGED BLOCKS. THE SCAN BUTTON / Q CAN FIND AND LOCK CIRCUIT TARGETS; R CHANGES THE VIEW ONLY. CHECK TARGET LOCK, HP AND DISTANCE. PRESS FIRE / REPAIR. WAIT FOR THE COOLDOWN BEFORE USING IT AGAIN.
ORANGE CAN ALSO FIRE AT ENEMIES AND INTERCEPT PROJECTILES. WITH MIXED TARGETS THE BUTTON READS FIRE+REPAIR. BOTH FACTIONS CAN REPAIR AN ALLY WHO HAS SENT A VALID HELP REQUEST.
02 // ROUTES, CUT POINTS & THE CORE
THREE ROUTE GROUPS — A, B AND C — EACH HAVE THREE CUT POINTS: NINE PATHS IN TOTAL, A-1 THROUGH C-3. CUT ALL THREE POINTS IN A GROUP TO DISCONNECT IT. DISCONNECT ALL THREE GROUPS TO EXPOSE THE CORE.
BLUE WINS BY DESTROYING THE CORE. ORANGE WINS BY KEEPING IT ALIVE UNTIL THE BATTLE CYCLE ENDS.
A CUT POINT CAN BE BROKEN AT ITS ORIGIN OR BY DESTROYING ALL THREE OF ITS ALTERNATE TARGETS. SHELLS MAY NEED TO BE OPENED TO REACH THEIR CHILD BLOCKS.
TO RESTORE A CUT ORIGIN, REPAIR THAT ORIGIN TO AT LEAST 25% HP. TO RESTORE A CUT ALTERNATE PATH, REPAIR AT LEAST ONE OF ITS THREE TARGETS TO 25% HP. IF BOTH ARE CUT, RESTORE THE ORIGIN AND AT LEAST ONE ALTERNATE TARGET. RECONNECTING ONE PATH IN ANY GROUP RESTORES THAT GROUP AND THE CORE SHIELD.
WHEN A PATH IS CUT, A BRANCHING ARC RUNS ALONG IT TOWARD THE CORE, THEN FLASHES AND FADES. IT IS BLUE FOR BLUE AND ORANGE FOR ORANGE. CHECK THE CUT COUNTERS FOR THE ACTUAL ROUTE STATE.
BLUE // 9 / 9 CUT POINTS — CORE EXPOSED
ORANGE // RESTORING ONE ROUTE SHIELDS THE CORE AGAIN
SECTOR IDENTIFIES THE CURRENT LETTER STRUCTURE. FOLLOW THE RESULT AND TRANSITION SCREEN TO THE NEXT SECTOR; YOUR ENTRY TIME DOES NOT RESTART THE WORLD.
03 // MOVE, ZOOM & SWITCH
PC: WASD / ARROW KEYS OR DRAG TO ORBIT THE STRUCTURE. MOUSE WHEEL ZOOMS. LEFT CLICK SELECTS A TARGET.
TOUCH: DRAG TO ORBIT, PINCH WITH TWO FINGERS TO ZOOM, TAP TO SELECT. DRAGGING IS DIFFERENT FROM TAPPING A TARGET.
EXISTING BLOCKS ARE OBSTACLES FOR YOUR SHIP, OTHER PLAYERS AND NPCS. FLIGHT SLIDES AROUND THEIR SURFACES AND CORNERS, THEN RETURNS SMOOTHLY TO ORBIT. YOU CAN PASS THROUGH THE GAPS BETWEEN CHILD BLOCKS. SHOTS AND REPAIR PROJECTILES STILL COLLIDE WITH THE ACTUAL BLOCK SURFACES; A FLIGHT GAP IS NOT A GUARANTEED FIRING PATH.
LOCKED TARGETS ALSO SHIFT YOUR ORBIT FOCUS. CLEAR / E RETURNS TO FREE ORBIT AROUND THE STRUCTURE. HOLD A MOVEMENT KEY TO BUILD UP ROTATION SPEED.
PC SIGHT / T: SWITCH BETWEEN THE POINTER AND THE GRADUATED CROSSHAIR. A SMALL CENTER DOT MARKS THE AIM POINT. THE UPPER-RIGHT READOUT MEASURES CAMERA-TO-OBJECT DISTANCE UNDER THE CENTER; — m MEANS NO OBJECT IS UNDER IT. FINE TICKS INCREASE AT LONGER DISTANCES AND STAY CLEAR OF THE CENTRAL FIVE DIVISIONS. THE SIGHT DOES NOT LOCK A TARGET BY ITSELF.
PC // T SWITCHES CROSSHAIR / POINTER — DISTANCE READOUT AT UPPER RIGHT
SWITCH: CYCLES THE CIRCUIT DISPLAY THROUGH ALL AND A-1 TO C-3. USE IT TO FOLLOW ONE CUT POINT AND ITS TARGETS. IT DOES NOT CHANGE YOUR FACTION.
SWITCH // CHOOSE WHICH CIRCUIT TO FOLLOW
04 // FACTION SCAN VIEWS — R / DOUBLE TAP
R / BATTLEFIELD DOUBLE TAP: TOGGLE YOUR FACTION'S SCAN VIEW. THIS DOES NOT SPEND A SCAN CHARGE OR ADD LOCKS. THE SCAN BUTTON / Q IS A SEPARATE TARGET-FINDING ACTION.
THE SCAN TRAVELS FROM THE TOP OF THE STRUCTURE DOWNWARD, SLICING THROUGH EACH BLOCK IN 3D. EACH PART CHANGES AS THE SCAN REACHES IT. TOGGLE AGAIN TO REVERSE; EVEN HALFWAY THROUGH, IT RETURNS FROM ITS CURRENT POSITION.
BLUE — ROUTE SCAN: ROUTE-TARGET CHILD BLOCKS USE THEIR ROUTE COLORS. RELATED ROUTES USE NEARBY COLOR VARIATIONS TO HELP DISTINGUISH THEIR TARGETS. OTHER EXISTING BLOCKS APPEAR BLACK. ORDINARY BLOCK LOCKS ARE LIMITED TO COLORED ROUTE TARGETS WHILE SCANNING; BLACK BLOCKS STILL BLOCK SHOTS AND CAN TAKE DAMAGE FROM AN INTERCEPTED SHOT. SHIPS AND THE CORE KEEP THEIR NORMAL TARGETING RULES.
BLUE // COLORED CHILD BLOCKS ARE ROUTE TARGETS
ORANGE — 3D BLOCK SCAN: DESTROYED BLOCKS APPEAR AS ORANGE HOLOGRAMS, WITH OCCASIONAL BLOCK NOISE. EXISTING BLOCKS REMAIN SOLID BLACK WITH FAINT EDGES, REGARDLESS OF DAMAGE LEVEL. ONLY DESTROYED HOLOGRAMS ACCEPT NEW BLOCK LOCKS; BLACK BLOCKS DO NOT. THIS APPLIES TO CLICK / TAP, AUTO LOCK AND SCAN / Q. LOCKING A HOLOGRAM USES THE NORMAL LOCK MARKER; IT DOES NOT REPAIR IT AUTOMATICALLY.
ORANGE // SCAN ON — LOCK A DESTROYED HOLOGRAM TO BEGIN REPAIR
KEEP REPAIRING: LOCK A HOLOGRAM AND START REPAIR. IF IT TURNS INTO A BLACK BLOCK, THAT EXISTING LOCK STAYS AND YOU CAN CONTINUE REPAIRING TO FULL HP. THIS WORKS FOR BOTH PARENT AND CHILD BLOCKS. IF ANOTHER SHIP RESTORES IT BEFORE YOU START REPAIR, THE LOCK IS RELEASED.
ORANGE // REPAIR STARTED FROM A HOLOGRAM — KEEP THE LOCK TO FINISH
AFTER UNLOCKING: YOU CANNOT LOCK THAT BLACK BLOCK AGAIN WHILE SCANNING. TURN SCAN OFF AND WAIT FOR THE REVERSE SCAN TO FINISH TO SELECT IT IN NORMAL VIEW. FULL REPAIR AUTOMATICALLY RELEASES THE LOCK. THE CORE AND SHIPS KEEP THEIR NORMAL TARGETING RULES.
ROUTE LINES ARE HIDDEN IN BOTH SCAN VIEWS. TURN SCAN OFF TO READ THE NORMAL ROUTE DISPLAY, DAMAGE SHADING AND BLUE / ORANGE BLOCK COLORS AGAIN. IN NORMAL VIEW, ORANGE SEES DESTROYED BLOCKS AS WHITE OUTLINES; BLUE DOES NOT SELECT DESTROYED BLOCKS. SHIPS, THE CORE, HITS AND REPAIRS CONTINUE TO UPDATE DURING SCANNING.
SCANNING DOES NOT REMOVE OCCLUSION. A SOLID BLOCK CAN HIDE A HOLOGRAM OR SHIP BEHIND IT. MOVE AROUND THE STRUCTURE TO FIND A CLEAR PATH.
05 // BLOCK DAMAGE, REPAIR & REGENERATION
BREAKING A PARENT SHELL EXPOSES EIGHT CHILD BLOCKS; IT DOES NOT NORMALLY DESTROY ALL OF THEM. CHILD BLOCKS CAN BE DESTROYED OR REPAIRED INDIVIDUALLY. RESTORING ALL EIGHT REBUILDS THE PARENT SHELL.
IN NORMAL VIEW, DAMAGE SHADING SHOWS BLOCK CONDITION AND BLUE / ORANGE COLORS INDICATE THE LAST DAMAGE / REPAIR ACTION. SCAN VIEW HIDES THAT DAMAGE SHADING ON BLACK BLOCKS; USE NORMAL VIEW TO FIND PARTIALLY DAMAGED BLOCKS.
A HIT BRIEFLY TURNS THE BLOCK INTO A DISTORTED HOLOGRAM WITH DIGITAL NOISE. DESTRUCTION WIPES IT AWAY FROM TOP TO BOTTOM. A DESTROYED BLOCK REGENERATES FROM BOTTOM TO TOP WHEN REPAIRED. DESTRUCTION AND REGENERATION EACH LAST 0.8 SEC.
HEALING AN EXISTING DAMAGED BLOCK USES A REPAIR FLASH / NOISE EFFECT; IT IS DIFFERENT FROM REGENERATING A MISSING BLOCK. THE HOLOGRAM COLOR FOLLOWS THE ACTION'S FACTION. DAMAGE AND REPAIR EFFECTS STILL APPEAR IN SCAN VIEW.
CRITICAL BLOCK ACTION: NICE!, SICK!! OR CRACKED!! MAY APPEAR WITH A BRIEF CORNER AURORA. BLUE COMPLETELY DESTROYS THE AFFECTED PARENT AND ITS CHILDREN; ORANGE FULLY RESTORES THAT PARENT BLOCK. THESE ARE CHANCE EFFECTS ON ELIGIBLE BLOCK ACTIONS, NOT SEPARATE BUTTONS OR A GUARANTEE ON EVERY SHOT.
06 // SELECT & LOCK TARGETS
LOCK UP TO THREE TARGETS. THE TARGET PANEL SHOWS THE CURRENT SELECTION'S TYPE, HP AND DISTANCE, PLUS THE THREE LOCK SLOTS. TAP A LOCKED TARGET AGAIN TO RELEASE IT; CLEAR / E RELEASES ALL LOCKS. IN ORANGE SCAN VIEW, IF YOU RELEASE A BLACK BLOCK DURING REPAIR, YOU MUST RETURN TO NORMAL VIEW TO SELECT IT AGAIN.
OUTPUT IS DIVIDED AMONG YOUR LOCKED TARGETS AND CHANGES WITH DISTANCE. FEWER LOCKS CONCENTRATE YOUR ATTACK OR REPAIR. KEEP THE TARGET IN VIEW AND WITHIN RANGE.
OBSTRUCTIONS: GUIDED SHOTS STILL FOLLOW CURVED PATHS, BUT DO NOT PASS THROUGH SOLID BLOCKS. COLLISIONS USE THE BLOCK STATE WHEN THE SHOT ACTUALLY PASSES. A BLOCK HIT ON THE WAY TAKES THE ATTACK INSTEAD OF THE TARGET BEHIND IT. REPAIR ALSO STOPS AT AN OBSTRUCTION; AN INELIGIBLE OR FULLY REPAIRED BLOCK RECEIVES NO REPAIR. THE SAME BLOCK OBSTRUCTION RULE APPLIES TO ENEMY ATTACKS AND ALLY REPAIR. MOVE AROUND TO OPEN A PATH; A LOCK DOES NOT GUARANTEE ARRIVAL.
TARGET LOCK // COUNT, SELECTED TARGET, HP, DISTANCE & LOCK SLOTS
07 // WHAT EACH BUTTON DOES
FIRE / REPAIR ACT ON YOUR LOCKED TARGETS. THE LABEL CHANGES WITH YOUR FACTION AND SELECTION. THE RING SHOWS COOLDOWN.
WEAPON CHOOSE A LOADOUT. C OPENS THE SAME MENU.
ITEM OPEN YOUR CONSUMABLE TICKETS. THE BUTTON SHOWS LIFE (L) AND EVADE (E) BALANCES.
CLEAR RELEASE ALL TARGET LOCKS.
SCAN SPEND ONE CHARGE TO FIND AND LOCK ELIGIBLE CIRCUIT TARGETS. IN ORANGE SCAN VIEW, BLACK BLOCKS ARE EXCLUDED; SWITCH TO NORMAL VIEW TO FIND PARTIALLY DAMAGED TARGETS. WAIT 6.2 SEC BETWEEN SCANS. CHARGES DO NOT REFILL OVER TIME; EARN SCAN DROPS TO REPLENISH THEM.
EVADE ATTEMPT TO ESCAPE ENEMY LOCKS. CHECK READY, COOLDOWN OR THE COMBO PROMPT.
SWITCH CHANGE THE CIRCUIT DISPLAY FOCUS.
HELP SEND AN ALLY REPAIR REQUEST. THIS IS THE COMBAT BUTTON, SEPARATE FROM THIS GUIDE.
GUIDE OPEN KEY GUIDE / HELP. THE WORLD KEEPS RUNNING.
ORANGE // REPAIR CONTROLS
READY MEANS AVAILABLE. NUMBERS CAN SHOW REMAINING CHARGES OR TIME. SYNC MEANS THE ACTION IS UNAVAILABLE IN THE CURRENT STATE; CHECK YOUR CONNECTION, TARGET AND LIFE.
08 // WEAPONS & ITEMS
TRIPLE PULSE / TRIPLE REPAIR: THREE BEAMS, POWER 25, 1.0 SEC COOLDOWN.
TRIPLE GUIDED / TRIPLE GUIDED POD: THREE GUIDED PROJECTILES, POWER 70, 2.8 SEC COOLDOWN. ARRIVAL TAKES LONGER AT GREATER DISTANCES.
TRIPLE MIX / TRIPLE MIX REPAIR: THREE BEAMS PLUS THREE GUIDED PROJECTILES, POWER 45, 1.8 SEC COOLDOWN. ALL LOADOUTS SUPPORT THREE LOCKS.
WEAPON // COMPARE POWER AND COOLDOWN BEFORE SELECTING
LIFE REPAIR TICKET / 1: RESTORES UP TO 30 LIFE, WITH A 60 SEC COOLDOWN AND A LIMIT OF TWO USES PER SORTIE. IT CANNOT BE USED AT FULL LIFE OR WHILE YOUR SHIP IS LOST.
EVADE TICKET / 2: USES ONE TICKET FOR AN ADDITIONAL EVADE. CHECK THE ITEM MENU FOR AVAILABLE USES. WHEN A NORMAL EVADE FAILS, THE SHORT COMBO WINDOW OFFERS AN 80% LOCK-ESCAPE CHANCE. A NORMAL EVADE HAS A 50% CHANCE; SUCCESS IS NOT GUARANTEED.
ITEMS REQUIRE AN AVAILABLE BALANCE AND ARE SUBJECT TO SORTIE USE LIMITS. SELECTING AN ITEM USES IT IMMEDIATELY IF VALID. CHECK THE ON-SCREEN MESSAGE IF IT IS REJECTED.
09 // READ THE HUD
1 2 3 4 1 FLEET · 2 SECTOR / CIRCUITS · 3 MISSION · 4 PILOT / LIFE
BLUE / ORANGE: ACTIVE SHIPS, INCLUDING NPCS. LOST SHIPS AWAITING RESPAWN DO NOT COUNT AS ACTIVE. SECTOR AND CUT POINTS: CURRENT LETTER AND BROKEN CIRCUITS. ROUTE SHIFT NORMALLY CHANGES ROUTE POSITIONS EVERY 3 MINUTES; TARGET SHIFT CHANGES ALTERNATE TARGETS EVERY 60 SEC. SHIFTS CAN BE DELAYED; FOLLOW THE HUD COUNTDOWN. RECHECK YOUR TARGETS AFTER A SHIFT. MISSION: OBJECTIVE, SHARED BATTLE CYCLE TIME AND YOUR CURRENT CYCLE CONTRIBUTION. PILOT / LIFE / UNIT: YOUR CALLSIGN, DURABILITY AND ASSIGNED UNIT GROUP.
UNIT: EACH FACTION HAS THREE UNITS: ALPHA, BRAVO AND CHARLIE. HELP REQUESTS ARE SHARED WITH YOUR UNIT. USE SORTIED PILOT → CALL TO TRACK ALLIED HUMAN PILOTS IN OTHER UNITS WITHIN THE SAME ROOM AND FACTION. YOU CAN ALSO RECEIVE THEIR HELP REQUESTS, LOCK THEM FROM THE HELP FEED AND REPAIR THEM.
ROOM SHOWS YOUR CONNECTION AND ROOM. SORTIED PILOT OPENS ALLIED PILOT TRACKING. THE TARGET PANEL DESCRIBES YOUR SELECTED TARGET, NOT YOUR OWN LIFE.
10 // WARNINGS, EVADE & RESPAWN
DANGER: CHECK YOUR LIFE. MOVE, EVADE OR REQUEST ALLY REPAIR.
LOCK-ON DETECTED: ENEMIES HAVE LOCKED YOUR SHIP; THE COUNT SHOWS HOW MANY. INCOMING FIRE: A SHOT IS APPROACHING; CHECK THE REMAINING TIME.
PRESS EVADE / SHIFT TO ATTEMPT ESCAPE; NORMAL EVADE HAS A 3 SEC COOLDOWN. IF A COMBO IS OFFERED AFTER A FAILED ESCAPE, ANOTHER EVADE WITHIN 1 SEC CONSUMES AN EVADE TICKET.
ROTATION ESCAPE: WHILE LOCKED ON, KEEP ROTATING AT LEAST 20 DEGREES PER SECOND FOR 5 CONTINUOUS SECONDS FOR A 15% CHANCE TO BREAK ALL ENEMY LOCKS ON YOU. KEEP ROTATING FOR ANOTHER CHECK EVERY 5 SECONDS. SLOWING DOWN OR INTERRUPTING ROTATION RESETS THE TIMER. THIS USES NO EVADE TICKET; SUCCESS IS NOT GUARANTEED.
COUNTER-LOCK: ACQUIRE A NEW LOCK ON AN ENEMY THAT IS LOCKING YOU TO BREAK THAT ENEMY'S LOCK ON YOU. OTHER ENEMIES' LOCKS REMAIN. EVADE IS NOT YOUR ONLY WAY TO ESCAPE.
AT ZERO LIFE, YOUR SHIP IS LOST AND NORMALLY RESPAWNS AFTER 10 SEC. NPC SHIPS ALSO RESPAWN, SO A LOWER ACTIVE FLEET COUNT CAN BE TEMPORARY. RESPAWN AND TRANSFERS CAN GRANT A SHORT SHIELD. FOLLOW THE COUNTDOWN AND STATUS MESSAGE; A SHIELD IS TEMPORARY.
WARNINGS // CHECK YOUR LIFE AND REACT TO INCOMING FIRE
11 // ALLY HELP, SCAN & PILOT CALL
REQUEST REPAIR: WHEN DAMAGED, PRESS HELP / P. YOUR REQUEST APPEARS FOR ALLIES IN YOUR UNIT AND ALLIES TRACKING YOU WITH SORTIED PILOT → CALL, EVEN IF THEY ARE IN ANOTHER UNIT. RECIPIENTS MUST BE IN THE SAME ROOM AND FACTION. FULL LIFE, RESPAWN OR AN UNAVAILABLE CONNECTION CAN DISABLE IT.
ANSWER HELP: TAP A VALID HELP ROW TO LOCK THAT DAMAGED ALLY. PRESS REPAIR TO ASSIST. THIS WORKS FOR BLUE AND ORANGE, INCLUDING NPC ALLIES IN YOUR UNIT AND ALLIED HUMAN PILOTS YOU ARE TRACKING WITH CALL IN OTHER UNITS. AN EXPIRED REQUEST OR FULLY REPAIRED ALLY CANNOT BE USED.
SCAN COORDINATION: SCAN REVEALS CIRCUIT TARGETS. A DIFFERENT ALLY IN YOUR ROOM ACTING ON A SCANNED TARGET DURING THE ACTIVE WINDOW CAN EARN YOU TACTICAL CONTRIBUTION.
SCAN BALANCE: YOUR ACCOUNT STARTS WITH 5 FREE CHARGES. REMAINING CHARGES CARRY OVER BETWEEN LOGINS AND SORTIES. WAITING FOR THE SCAN COOLDOWN DOES NOT RESTORE A CHARGE.
SCAN DROPS: ELIGIBLE NON-CORE BLOCK ACTIONS HAVE A 10% CHANCE TO GRANT SCAN +1: BLUE BREAKING AN OUTER SHELL OR DESTROYING A CHILD BLOCK; ORANGE FULLY REPAIRING A BLOCK OR CHILD BLOCK. NORMAL BLOCKS ALSO QUALIFY; REWARDS ARE NOT LIMITED TO CUT POINTS.
SCAN +1: CHARGES ARE COLLECTED AUTOMATICALLY AND THE SCAN BALANCE UPDATES. A LIME DIAMOND AND SCAN +1 APPEAR AT THE TARGET FOR 1.1 SEC WHEN IT IS ON SCREEN. YOU DO NOT NEED TO FLY TO IT.
BLUE // HELP REQUEST SELECTED — ALLY REPAIR
SORTIED PILOT → CALL: SELECT UP TO FOUR ALLIED HUMAN PILOTS AND PRESS CALL TO TRACK THEIR POSITIONS. TRACK YOUR TEAMMATES BEFORE FIGHTING TOGETHER SO YOU CAN FIND THEM QUICKLY WHEN THEY NEED HELP. WHEN A TRACKED ALLY IN THE SAME ROOM AND FACTION SENDS HELP, THEIR REQUEST APPEARS EVEN IF THEY ARE IN A DIFFERENT UNIT. USE THEIR MARKER TO LOCATE THEM AND THE HELP ROW TO LOCK THEM FOR REPAIR. TO STOP TRACKING, DESELECT THE PILOT AND PRESS CALL AGAIN; CROSS-UNIT HELP AND REPAIR ACCESS THEN END. CALL SETS POSITION MARKERS; IT DOES NOT CREATE A PARTY OR SEND A HELP REQUEST.
12 // BATTLE CYCLE & YOUR SORTIE
THE BATTLE CYCLE IS SHARED. JOINING LATE DOES NOT RESET ITS CLOCK, STRUCTURE OR CORE. SORTIE IS YOUR INDIVIDUAL CONTROL SESSION; ITS CLOCK IS SEPARATE.
SORTIE EXIT ENDS YOUR CURRENT CONTROL SESSION. NPCS CAN TAKE OVER VACANT PILOT SLOTS. FOLLOW THE PARTICIPATION SCREEN TO ENTER AGAIN.
AFTER THREE MINUTES WITHOUT QUALIFYING COMBAT ACTIVITY, AN INACTIVITY WARNING GIVES YOU 15 SECONDS TO ACT BEFORE NPC TAKEOVER. READING THIS GUIDE DOES NOT COUNT AS COMBAT ACTIVITY.
MISSION TIMER // SHARED WORLD PROGRESS
13 // CONTRIBUTION, STARS & TITLES
THE HUD SHOWS YOUR CURRENT BATTLE CYCLE CONTRIBUTION. MASTERY STARS USE YOUR ACCOUNT'S CUMULATIVE CATEGORY TOTALS ACROSS CYCLES AND BOTH FACTIONS.
SHOOTING MASTER BOTH: EFFECTIVE DAMAGE TO ENEMY SHIPS.
BLOCK MASTER BLUE: DAMAGE CIRCUIT OBJECTIVES. ORANGE: REPAIR THOSE OBJECTIVES. ORDINARY BLOCKS DO NOT ALL QUALIFY.
ROOTING MASTER BLUE: CUT ROUTES AND DAMAGE THE EXPOSED CORE. ORANGE: RESTORE ROUTES AND PERFORM ELIGIBLE DEFENSIVE REPAIRS.
STRATEGY MASTER SUCCESSFUL INTERCEPTIONS WHERE AVAILABLE, AND SCAN ASSISTS COMPLETED BY OTHER ALLIES.
THRESHOLDS AND TITLES ARE THE SAME FOR BLUE AND ORANGE. STARS RUN LEFT TO RIGHT IN THE ORDER ABOVE. FAINT = UNACHIEVED; FACTION COLOR = MASTER; RAINBOW = HIGHER MASTERY. THE TITLE NAME STAYS THE SAME.
MASTERY // UNACHIEVED → FACTION COLOR → RAINBOW
SCORING CAPS AND REPEATED-ACTION REDUCTIONS APPLY. DAMAGE NUMBERS ARE NOT A DIRECT STAR COUNTER.
14 // COMMANDER CONTROL
WHEN ASSIGNED COMMANDER CONTROL: SELECT A SLOT → SELECT A BLOCK → CHOOSE ALPHA / BRAVO / CHARLIE GROUPS → SWITCH HOLD TO ORDER.
UP TO TEN TARGET SLOTS ARE AVAILABLE. HOLD KEEPS AN ORDER INACTIVE; ORDER ACTIVATES IT. NEXT SHOWS THE NEXT COMMANDER ROTATION. SWITCH STILL CHANGES THE CIRCUIT DISPLAY.
COMMANDER // SLOT → BLOCK → GROUP → ORDER
ITEM → COMMANDER INTERRUPT USES A COMMANDER TICKET TO REQUEST 120 SECONDS OF CONTROL. IF WAITING, CHECK YOUR QUEUE POSITION AND USE CANCEL WAITING TO LEAVE THE QUEUE. COMMANDER CONTROLS REPLACE NORMAL FLIGHT ACTION BUTTONS WHILE ACTIVE. THE REGULAR GUIDE BUTTON REMAINS AVAILABLE; PC USERS CAN ALSO PRESS SPACE.
15 // PLAYER MENUS & SAFETY
PLAYER STATS VIEW YOUR ACCOUNT AND PLAY RECORDS.
DEVICES / SETTINGS MANAGE CONNECTED DEVICES AND AVAILABLE GAME PREFERENCES.
SHOP / MY COSMETICS VIEW AVAILABLE OFFERS OR EQUIP ITEMS YOU OWN. FOLLOW THE MENU'S AVAILABILITY MESSAGES.
REPORT / BLOCK SELECT ANOTHER HUMAN PILOT TO OPEN THE SAFETY ACTIONS. BLOCKING THEIR PROFILE DOES NOT REMOVE THEM FROM THE BATTLE.
PLAYER STATS // ACCESS YOUR PLAYER MENUS
16 // SOMETHING IS NOT WORKING
CANNOT FIRE / REPAIR? CHECK YOUR LOCKS, TARGET HP, RANGE, VIEW AND COOLDOWN. THE CORE MUST BE EXPOSED TO DAMAGE IT. REPAIR NEEDS DAMAGE TO RESTORE.
CANNOT LOCK? CLEAR OLD LOCKS IF ALL THREE SLOTS ARE FULL. CHECK RANGE, OCCLUSION AND ELIGIBILITY. BLUE ROUTE SCAN DOES NOT ALLOW NEW LOCKS ON BLACK BLOCKS. ORANGE 3D BLOCK SCAN ALSO BLOCKS NEW LOCKS ON BLACK BLOCKS. SELECT A DESTROYED HOLOGRAM, THEN START REPAIR. ONLY THAT STARTED REPAIR LOCK CAN CONTINUE AFTER THE BLOCK BECOMES BLACK.
CANNOT RESELECT A REPAIRED BLACK BLOCK? ONCE RELEASED, IT CANNOT BE LOCKED AGAIN IN ORANGE SCAN VIEW. TURN SCAN OFF WITH R / DOUBLE TAP AND WAIT FOR THE REVERSE SCAN TO FINISH, THEN SELECT THE DAMAGED BLOCK IN NORMAL VIEW.
HELP IS DISABLED? CHECK THAT YOU ARE DAMAGED, ALIVE, CONNECTED AND ASSIGNED TO A UNIT. WAIT OUT ANY REQUEST COOLDOWN.
ITEM / SCAN IS DISABLED? CHECK BALANCE, COOLDOWN AND THE STATUS MESSAGE. SYNC REQUIRES THE LIVE SESSION TO BE READY.
NO ROUTE LINES? TURN OFF THE FACTION SCAN VIEW WITH R / DOUBLE TAP, THEN CHECK SWITCH.
NO AUDIO? CLICK OR TAP THE GAME TO ENABLE AUDIO, THEN CHECK DEVICE / BROWSER VOLUME. PILOT RADIO IS ATMOSPHERIC CHATTER, NOT A GUARANTEE OF A LIVE TARGET EVENT. QUIETER BACKGROUND RADIO MAY PLAY AT THE SAME TIME.
DISCONNECTED? CHECK ROOM STATUS AND YOUR NETWORK. FOLLOW RECONNECT / RETURN TO SORTIE PROMPTS. YOUR LOCAL SCREEN DOES NOT RESET THE SHARED BATTLE.
START WITH TARGET LOCK, THEN CHECK ROOM STATUS